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![]() This is true for the vast majority of other settlements throughout the map - and there’s a mind-boggling 49 of them - much more than past expansions. Immediately, I noticed the density and great detail of the buildings and overall infrastructure. They say first impressions are everything, and this introduction was concluded quite nicely when coming upon the first settlement of Bilbao. Soon, I was rolling through the Spanish countryside of the northwestern region of Spain, admiring the sheer beauty of it all. The foliage began to vary, the topography became more mountainous, and road networks became more intricate. The immediate transition between the two countries was far more subtle than I was expecting, but the changes quickly started to become apparent. I headed southwest past the newly added city of Bayonne, and then across the border. ![]() My journey began by picking up a job in Toulouse, France. So, anyone can experience this great new map - and it surely is worth it. Alternatively, you can also come in from the east by means of Italy. You can sail to the northwestern shores of Spain by means of a ferry from the UK. Oh, and it’s important to mention that you don’t need the Vive la France! expansion in order to access the Iberian peninsula. Despite Euro Truck Simulator 2‘s advancing age, this expansion - combined with the recent graphical overhaul in update 1.40 - makes this something that any truck sim fan needs to enjoy for themselves in order to get the full sense of what I’m about to describe. This is, without any sort of hyperbole, just about the best expansion the studio has put out yet. That said, I wasn’t quite prepared for the experience that Euro Truck Simulator 2 – Iberia has to offer. You would think that after all this time, anything new would trigger just a tiny happy response from someone like me. I’ve been a fan of its products since childhood. SCS Software has been in the business of making virtual renditions of the real world for many years now. Pick up my sci-fi novels the Herokiller series and its audiobook, and The Earthborn Trilogy, also on audiobook. Subscribe to my free weekly content round-up newsletter, God Rolls. As ever, I think this remains too complicated, but this is where we are, so make your purchasing decisions accordingly.įollow me on Twitter, YouTube, Facebook and Instagram. So in short, these sale prices are probably lower than even the new prices Bungie is about to come up with, and yes there is a reason to actually buy Forsaken, even if part of it is going free for three months before it’s deleted. And Bungie is also selling the 30th Anniversary bundle, a new dungeon and a bunch of gear, for $25, or rolled up into the $100 Everything In Year Five Witch Queen bundle. So the non-sale prices of $40, $25 and $25 could drop to say, $25 for Beyond Light, $15-20 for Shadowkeep and $10-15 for the Forsaken Pack, if I had to guess. We also have to keep in mind that Bungie has said they will redesign the price structure of past DLCs pretty soon here. I would probably prioritize Beyond Light if you want to be “current” with the game, as Stasis alone is a ton of fun (I maintain Stasis should just be given to everyone at this point, but that’s not how it works). I enjoyed the campaign, and Deep Stone Crypt is arguably one of the game’s best raids. No aspect of Beyond Light seems destined to be vaulted any time soon so it’s a safe bet as the newest DLC. Beyond Light for $20 may be worth it just for access to Stasis alone, as it’s the only way you can get that entire subclass. Keep in mind these are rear wheel readings, and it has more power now since I fixed the lean condition that was occuring around 5000 rpm causing a dip in power. Melling high volume pump, windage tray and 7qt oil pan (holds 85 psi cold, 65 hot).ģ73 HP 5800, 411 ft lbs 4200. 001" undersize full groove tri-metal bearings, all held together by ARP main and rod bolts. The crank was polished and oil holes campfered. Factory HP manifolds with 2.5" TTI exhaust, Eddy Performer RPM intake and 750 cfm AFB type carb. Three angle valve job with bowls blended, and all intake/exhaust ports on heads and manifolds gasket matched. '73 model 346 heads (from Aerohead Racing/Mancini), Comp #911 springs and 10* valve keepers. I love the Comp XE268H cam, so it and the matching lifters, a set of MP pushrods and new MP rocker arms/shafts were used, along with along with a double roller timing set. ![]() After 105,00 miles the bores were still good, but I used new STD size KB 9.7:1 pistons. This one is just a bit hotter than the other two because I had a lot more time to baby it. 342 HP 375 ft lbs (rear wheel readings).ģ) My '68 Newport: 383 4bbl 10:1 comp ratio. Everything else was the same as above except for an 800 cfm AVS carb. The bores very good with only 64,000 miles, so flat top pistons were reused. Factory HP manifolds with TTI 2.5" dual exhaust.Ĭhassis Dyno showed 330 HP 370 ft lbs (rear wheel readings).Ģ) '69 Coronet 383 4bbl, 10:1 comp ratio. Eddy Performer intake with 750 cfm AFB type carb. Melling high volume oil pump with windage tray. '68 model 906 casting heads with three angle valve job and Comp #911 springs (no porting). I used a Comp Cams XE268H cam and lifters with a double roller timing set. 030 over, but the original dished pistons were reused. The bores were acceptable, if the owner had the $$ I would have bored it. I dug through my files and found three 383's that I built, the pistons being the only real difference.ġ) '67 Monaco 383 2bbl, 9:1 comp ratio with 85,000 miles on it. The five horsepower difference between the C body 383 and the Road Runner 383 was probably just marketing, though some believe it was due to the slightly different left side exhaust manifolds, but I have seen no difference between the two on a chassis dyno. ![]() I'll scrounge around my files and find the actual numbers (I've got the dyno sheets around here somewhere). I have built a few with both types of piston (all using Comp Cams Extreme Energy XE268H grind), and the flat top pistons generally only make about 10 more horsepower, but 10 less ft pounds of torque. No reason to do that at all - plenty of guys use the 9:1 pistons, and with today's gas that might be a good thing. The RV grind went down from 256/260* in '68 to 252/256* in '75, while the Magnum type decreased from 268/284* to 262/274*.ĭon't mean to threadjack, but does this mean one would have to swap pistons to go from 2 to 4 bbl? The cams did become a bit tamer over the years, but Mopar continued to offer two grinds (RV and Magnum) through at least '75. ![]() If you're planning on travelling alone, this ability provides you with some pretty useful incentive bonuses. The one exception to this is if you're planning to use the Wasteland Wanderer Perk. You'll have access to Codsworth, Dogmeat, and Preston from very early on, and you should use them. They provide extra firepower, draw enemy attention away from you, provide conversational context, and best of all, can carry your extra junk, extending your range. So grab it all!ĭon’t Travel Alone (Most of the Time) - Wasteland WandererĬompanions are great. Every item you pick up can be stripped to provide resources for building and modifying structures. If you have any intention of exploiting Fallout 4's extensive crafting and modification systems, you'll constantly be hungry for raw materials. The DLC’s description is as follows: Build a brighter future underground with the all-new Vault-Tec Workshop. The junk you find scattered around the various desk, shelves, and lockers of the Fallout 4 universe is really treasure. At the time, we didn’t know the release date of the DLC, but now we do, it will release on on July 26 for PlayStation 4, Xbox One, and PC, priced at 4.99/3.99 or for free if you’re a Season Pass owner. Once you discover a new site you want to explore (and the discovered alert triggers), fast travel back to your favorite base and drop off your extra items, then Fast Travel back and get to it. Otherwise, exploration becomes an exercise in frustration. Vault-Tec has given you the tools, the rest is up to you!"įollowing Vault-Tec Workshop will be the substantial-sounding Nuka-World, which is definitely Fallout 4's last expansion.It's incredible how quickly your inventory fills up with Junk, so play by this rule: never, ever enter a new major town or facility without cleaning out your pockets at a friendly Workbench. And like every good Overseer, run Vault-Tec approved experiments on your dwellers to learn what makes an ideal citizen. ![]() shelter puts you in control of a state-of-the-art underground vault from vault-tec. ![]() Create a massive vault and attract new dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Tips for managing your vault and adding dwellers in fallout shelter. "Build a brighter future underground with the all-new Vault-Tec Workshop. Here is the expansion's official description: Players can also conduct experiments on dwellers. It allows players to create a "massive" vault and outfit it with a number of new items. Ive seen some of these vault builds on YouTube, and while there. Personally, I cant imagine anything more boring than snapping together tons of identikit rooms to create something weve seen time and time again. Fallout 4's next expansion, Vault-Tec Workshop, comes out later this month, but you won't have to wait until release to see it in action.īethesda has announced that it will show off the content as part of a livestream scheduled for this coming Tuesday, July 12. Vault 88 (Vault-Tec DLC) is a bad starting point for settlement builders. Use both of these and it works as a Dinput controller. Get a ps4 controller (model CUH-ZCT2E so you have a second generation controller with the light emitting stripe on the touchpad) and get one of these: DualShock 4 wireless USB adapter (CUH-ZWA1E) Retro-Bit is exclusively distributed by Innex, Inc.Hey everybody and tsunami231 in particular. Pick up your Retro-Link controllers by Retro-Bit here, here, and here. Additionally, setup is as simple as plugging them into a USB port, waiting a few seconds, loading up a game, and mapping your entire childhood onto a $20 piece of plastic. They’re well-constructed, function admirably, and just feel right in your hands. While the N64 and Saturn controllers are standouts in the bunch, it’s hard not to recommend all of the Retro-Link pads aside from the Genesis version. In my opinion, the Retro-Link Nintendo 64 controller is a must-have for anyone aiming to emulate that unique input layout, or for anything that doesn’t require dual shoulder buttons popularized by Sony’s Dual Shock controllers. The in-game results are perfect, and the stick is just as responsive as any Xbox 360 pad, which has long been the go-to USB controller for serious PC gamers due to the quality of its design and function. The Retro-Link version, in fact, surpasses Nintendo’s thumbstick, as it abandons the original ball-in-socket design, which was prone to rapid deterioration and diminishing performance, with a more stable platform. This is especially important because the funky, experimental, and at one time revolutionary layout is not easily recreated with current USB offerings. The real jewel of the product line, however, is the Nintendo 64 controller. All of the others should be sufficient enough for most of what one will be playing with these gamepads, and the Saturn layout covers all the needs of the dedicated Genesis gamer. And just to reiterate: forget the Genesis controller. The N64 and SNES controllers gave minimal false positives in the same test (pressing one direction and moving in another), while the NES pad suffered from a few more. The good news for Sega fans is that the Saturn controller easily has the most precise directional pad of the Retro-Link line, as tested by one of the most demanding tasks in classic gaming: the championship bout with Mike Tyson in the original Mike Tyson’s Punch-Out!! These rusty fingers failed to knock out the Dynamite Kid with any but the Saturn controller, primarily thanks to the stellar response of that d-pad. Combined with the similar sensation and delayed response of this unit’s directional pad, I would recommend avoiding the Retro-Link Genesis controller. ![]() These unstable pillars wobble in the chassis and have a squishy feeling when pressed. This is really nit-picky stuff, unlike my issues with the face buttons on the Genesis six-button gamepad, which is undoubtedly the poorest specimen of the bunch. Start and select buttons, on the other hand, feel slightly off they’re of the correct material, but protrude from the controllers to an unfamiliar degree. The face buttons and directional pads on the Nintendo systems are built to physical specification: of the proper density plastics with the correct tactile response. I’ve spent hours with each of the gamepads noted above, and my answer to that question is a highly definitive, “some better than others.” The controllers, from the simple NES pad right up to the glorious N64 trident, match the originals they emulate well, but not exactly. The controllers tap directly into the brain’s nostalgia centers at first glance, but the more important consideration is whether they actually work worth a damn. What has me the most excited is the Retro-Link Classic Controller line, a series of USB-compatible controllers that are essentially replicas of such legendary gamepads as those that accompanied the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Sega Genesis, Sega Saturn, and Nintendo 64. ![]() With all that in mind, it’s only fitting that I have been sampling a range of products from the time-hopping gaming accessory manufacturer, Retro-Bit, a company that makes a bevy of products you may not have known exist. ![]() With a new console generation roaring in like a kitten, I’m not only fondly remembering the glory days of the games I grew up on, but also looking forward to NOT spending all the money that a new generation calls for, which means setting up my PC for maximum gaming versatility for as long as I can reasonably hold out on buying a PlayStation 4 or Xbox One. For me, the holiday season is not only about merriment, giving, family, and friends, but about good memories and all the best feelings of childhood, brought back to life. ![]() STAR WARS-JEDI KNIGHT-MYSTERIES OF THE SITH.STAR TREK-THE NEXT GENERATION-BIRTH OF THE FEDERATION.STAR TREK-STAR FLEET-INTELLIGENCE MANUAL-GAME OPERATIONS. ![]() ![]()
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